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Faculty Bio

Jean-Marc Gauthier

Jean-Marc Gauthier

Chair, Animation and New Media MFA Program
Tisch Asia

Phone: +65 6500 1718, Skype: jeanmarcga1
Email:
Web Site: www.tinkering.net

Office: 03-02

Courses

Digital Tools for Communication
Motion Capture I

Education

DPLG, Paris MPS, New York University (ITP)

Biography

An animator, author, entrepreneur and teacher, Jean-Marc's work covers from computer games to animation and virtual spaces. Jean-Marc is the Chair of Singapore’s Animation and Digital Arts MFA program at New York University Tisch School of the Arts Asia, His interactive media art works have been presented at venues internationally including the American Museum of the Moving Image (NYC), the Institute of Fine Arts (NYC), Chelsea Art Museum (NYC), File Festival (Brazil), Ars Electronica Festival (Austria), Villette-Biennale Numérique (Paris), Le Cube, MAMAC (France), Siggraph Asia (Singapore) and DaeGu (South Korea).
 
Jean-Marc's recent entertainment projects include 3D character animation and motion capture, “Cold Stone Dead Serious”, a 3D interactive set design for a play at the Coleman Theater in Manhattan , “NightHawks,” a 3D animation interacting with a large audience inside a public park. He has collaborated on numerous scientific visualization projects, including the "Dynamic Virtual Patient’, a 3D interactive animation of the human body, the “Brain Project”, a 3D interactive animation of the brain and an interactive animations for exploring the genetic diversity of the world’s 10,000 bird species. He is currently involved in the design of an immersive display for the visualization of pedestrian crossings and street intersections in real time. This research project is funded by the National Eye Institute (USA).
 
Jean-Marc has written several books on creating animations and the production of real time 3D games, including Creating interactive 3D actors and their Worlds (Morgan Kaufman Publisher), Virtual Sets and Pre-Visualization for Games, Movies and the Web (Focal Press, Elsevier Science). He contributed to Game Art Complete (Focal Press, Elsevier).