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Faculty

Animation and Digital Arts


Jean-Marc Gauthier

Director, Tisch Asia Animation and Digital Arts MFA program, Assistant Arts Professor


Phone: 917-509-7554
Email: jean-marc.gauthier@nyu.edu
Skype: jeanmarcga1
Web Site: http://www.tinkering.net

Office: 721 Broadway 4FL

Education

DPLG, Paris
MPS, New York University (ITP)

Biography
Jean-Marc Gauthier, director of Tisch Asia Animation and Digital Arts MFA program in Singapore, is an assistant arts professor at New York University, Tisch School of the Arts. Jean-Marc will be based in New York, but will travel between NYC and Singapore over the course of the academic year. Jean-Marc teaches interactive 3D animation and game production. He creates interactive projects crossing the borders between arts, sciences, architecture, animation, virtual spaces, games, and museum installations. His interactive media art works have been presented at venues internationally including New York’s American Museum of the Moving Image, Institute of Fine Arts and Chelsea Art Museum, File Festival (Brazil), Ars Electronica Festival (Austria), DaeGu Art Center (South Korea), Cite des Sciences Villette-Biennale Numérique (France), Le Cube (France), MAMAC (France).

Jean-Marc's recent entertainment projects include “Cold Stone Dead Serious”, a 3D interactive game for a theater play, “NightHawks,” a gaming installation interacting with a large audience inside a public park and “Aphrodisias,” a virtual archeology immersive display in a museum. He has collaborated on numerous educational and scientific visualization projects, including: immersive environments for visually impaired people; the "Dynamic Virtual Patient’, a visualization browser for the human body, the “Brain Project”, a 3D interactive navigation of the brain and an Interactive Tool for Exploring the Genetic Diversity of World’s 10,000 Bird Species.

Gauthier has written several books on creating interactive animation and the production of real time 3D games, including "Creating Interactive 3D Actors and their Worlds" (Morgan Kaufman Publisher), "Virtual Sets and Pre-Visualization for Games", "Movies and the Web" (Focal Press).

His website is www.tinkering.net.



Calvin Lee

Assistant Arts Professor

Calvin comes to Tisch Asia having an impressive teaching, professional, and educational background.  Calvin served as an Assistant Professor at the Graduate School of Digital Art and Design at Peking University in Beijing. Nominated as one of the Best Top 10 Faculty, Calvin taught courses in game development production and 3D animation production, two areas that serve as his main focus both in education and his professional life.
 
Calvin’s illustrious professional background includes working with companies such as Sony Computer Entertainment America, Vivendi Universal Interactive, and Electronic Arts. He has contributed to the creation of the Playstation2 games “God of War,” “Red Ninja II,” and “Medal of Honor III, Rising Sun.”  His work in 3D animation has been displayed in FOX TV pilot “Flashman." Calvin was the keynote speaker at the CCEF 2005 Chinese Game Conference and was a workshop speaker regarding game design education in China at the Microsoft Research Asia Theme Workshop.

Calvin is no stranger to Singapore, having served as an Assistant Professor of Digital Animation and coordinator of the digital animation department at NanYang Technological University in Singapore (NTU) in their school of Art, Design & Media.  As coordinator, Calvin was instrumental in creating a solid undergraduate digital animation curriculum for NTU.

Calvin graduated with an M.F.A. in Film and Video, majoring in experimental animation at the California Institute of the Arts (CalArts) and graduated with a B.F.A in Arts and Technology, majoring in animation, at the Art Institute of Chicago.  Calvin currently lives with his family in Los Angeles, California.


Priam Givord

Visiting Assistant Arts Professor

Priam comes to Tisch Asia with impressively diverse teaching, professional, and educational experience. He is an artist who runs his own company, an interface designer, with a background in industrial and custom car design, and a teacher. In his own words, his interests lie in “cross-disciplinary work involving rich sensual crafts and materials that linked to dynamic and immersive digital media.”

Since completing his Masters of Science in Multimedia and interface design from the University of Paris, Priam has worked as a freelance exhibition installation artist and interface builder. His work has exhibited in Paris, Montreal, Toronto, Texas, California, at the American Museum of the Moving Image in Astoria, New York, and also at SIGGRAPH 2002 & 2003, the 29th and 30th International Conference on Computer Graphics and Interactive Techniques.

Priam has worked as an industrial designer for Peugeot, in Paris, as an interface designer for Peyote Design, in Vienna, and as an artist/designer for HABITAT New Media Lab of the Canadian Film Center in Toronto. In 2007, Priam co-founded the Toronto-based company, 3Di Solutions, which develops and produces advanced real-time 3D interfaces and virtual environments.

Priam has taught and developed curriculum in interactive design, video game design, wearable technology, and prototyping courses at both the George Brown College of Design, and the Ontario College of Arts and Design.

Having grown up in Africa, studied in France, and lived and worked in both Europe and America, speaking French, English, Spanish, and German, Priam brings a uniquely international and diverse perspective to his work and to his teaching.