Faculty
Animation and Digital Arts
Jean-Marc Gauthier
Director, Tisch Asia Animation and Digital Arts MFA program, Assistant Arts Professor
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Phone: 917-509-7554
Email: jean-marc.gauthier@nyu.edu
Skype: jeanmarcga1
Web Site: http://www.tinkering.net![]()
Office: 721 Broadway 4FL
Education
DPLG, Paris
MPS, New York University (ITP)
Biography
An interactive artist, author, and entrepreneur, Jean-Marc's work covers from Computer Games to Animation and Virtual Spaces. His interactive media art works have been presented at venues internationally including the American Museum of the Moving Image, the Institute of Fine Arts, Chelsea Art Museum (USA), File Festival (Brazil), Ars Electronica Festival (Austria), Villette-Biennale Numérique, Le Cube, MAMAC (France) and DaeGu (South Korea).Jean-Marc's recent entertainment projects include “Cold Stone Dead Serious”, a 3D interactive game for a theater play, “NightHawks,” a gaming installation interacting with a large audience inside a public park. He has collaborated on numerous scientific visualization projects, including the "Dynamic Virtual Patient’, a visualization browser for the human body, the “Brain Project”, a 3D interactive navigation of the brain and an Interactive Tool for Exploring the Genetic Diversity of World’s 10,000 Bird Species. He is currently involved with several gaming projects for learning and for fun.
Gauthier has written several books on creating interactive animation and the production of real time 3D games, including Creating interactive 3D actors and their Worlds (Morgan Kaufman Publisher), Virtual Sets and Pre-Visualization for Games, Movies and the Web (Focal Press, Elsevier Science). He contributed to Game Art Complete (Focal Press, Elsevier).
His website is www.tinkering.net.
Matt Sheridan
Matt Sheridan makes animation for multi-channel installation and cinematic presentation. While working for MTV, Nickelodeon and the NBA, he also taught animation at NYU, SVA and Pratt Institute. Matt worked as a storyboard artist for various commercials, Beavis and Butt-Head, Daria, The Head and Celebrity Deathmatch; he directed ten episodes of Blue's Clues and internet animation production at Heavy.com as he made films in his off-time. His independently produced work has been shown in the USA, the UK, Brazil, Iran, the Netherlands and France via broadcast, festival screenings, and installation in a diversity of venues from Centre Pompidou in Paris to the Centro Cultural Banco do Brasil in Rio de Janeiro; the Rio Video Wall in Atlanta and the Santa Monica Pier in California. In 2005 one of his undergraduate thesis students won a Silver Medal Student Academy Award; many of his other students have gone on to work for Nickelodeon, Scholastic, Sundance Channel, Dreamworks Animation, and Blue Sky, among many others. Matt received his BA in Film and Television from NYU and his MFA from Art Center College of Design in Pasadena, California. He resides in Los Angeles with his wife Lynne and cat Henry.Patrick Smith
Patrick Smith has written, produced, animated, and directed five award winning films from 2001-2008. Smith made his directorial debut for the Emmy nominated MTV series "Down-Town", continuing on to direct the popular animated series "Daria." Well known for his bizarre, morphing traditional style, his work has extended beyond film. He is currently represented internationally by CVZ Contemporary Gallery in New York. Smith is a Senior Thesis advisor at the Pratt Institute in New York, a fellow with the New York Foundation of the Arts, and a curator for multiple international film and animation festivals. His studio is located in Tribeca, New York City.Faculty For Master Classes and Workshops
Paul Howell
A lifelong interest in animation, especially stop motion, prepared Paul for a career in the fantasy world that is animated film. A highlight has been the integration of his software into the work flow at Aardman Animation studios in Bristol UK, during 2008. Stop Motion Pro is currently being used on four high profile stop motion productions, including "Wallace and Gromit - A matter of Loaf and Death", "The Fantastic Mr Fox", "Roary the Racing Car" and an Australian feature, "Mary and Max".A passion for stop motion animation prospering as an art form is a key motivator for Paul. Working at Telstra Research Laboratories on iTV and 3D broadband software applications provided a solid background in the principles of user centered design. A longing to work in more traditional animation saw Paul return to stop motion animation and consider new ways of making this style of film, culminating in the development of Stop Motion Pro with Ross Garner starting in 1999. Paul is the co director and co founder of Stop Motion Pro. He has also made short films that have appeared in film festivals.
Isaac Kerlow
Isaac Kerlow is a visual creator who pioneers the use of digital technology and computer graphics to produce creative content.Mr. Kerlow is currently developing a computer-animated animated feature (Dream) and an art project (face - miàn kǒng 面孔). Mr. Kerlow is also the author of several best-selling books, including the successful The Art of 3D Computer Animation and Effects published by Wiley and translated to Mandarin, Japanese, Russian, and Korean. The new and expanded 4th edition of Art of 3D will be released in March 2009.
Mr. Kerlow has been a guest or consultant at many creative and research institutions throughout the world. Kerlow actively participates in professional organizations and multiple international festivals including SIGGRAPH, the Visual Effects Society, the International Electronic Film Festival in Japan, the FMX Festival in Germany, and is also a technology advisor to the American Society of Cinematographers.
Between 1997 and 2004 Mr. Kerlow played an executive role at The Walt Disney Company where he lead multiple initiatives related to producing entertainment with new media, including 3D computer animation and 24P High-Definition digital moviemaking. In this role, Mr. Kerlow participated in production and creative decisions that impacted many live action and animated projects company-wide created between 1999 and 2003. Prior to that Mr. Kerlow led as Vice President the group of digital artists and animators at Disney Interactive, where he oversaw creative and production aspects of over 20 computer games including the successful Animated Storybooks (Hercules, Mulan, Toy Story, 101 Dalmatians, etc.) and action games such as Escape from DeVil Manor, Hades Challenge, and Hercules Action Game.
Mr. Kerlow’s distinguished academic career includes being the founding Dean of the School of Art, Design and Media (ADM) at the Nanyang Technological University in 2005. ADM is the first professional art school in Singapore offering six BFA degree programs, including animation and film. Starting in 1985, Mr. Kerlow spent a decade at Pratt Institute in New York, where he was the founding chairman of the Department of Computer Graphics and Interactive Media and the youngest ever tenured full professor at the institution.
Hellen Lie
Hellen Lie is an award-winning motion graphic and broadcast designer based in Singapore. Hailing from Jakarta, Indonesia, she graduated from a reputable art college in Singapore majoring in animation. She has been working in both local and international motion graphic companies in Singapore, where she had the privilege to work with major TV stations including MTV, ESPN, Channel 5, Channel 8, Channel U, Channel News Asia, etc.Rob O’Neill
Rob O’Neill lives and works in Brooklyn, NY. He is an artist, programmer, and researcher working at the intersection of art and science. Rob is currently Acting Director and Research Associate in the Pratt Institute Digital Arts Research Laboratory and an Adjunct Assistant Professor in Digital Arts. He is a founding partner of Kickstand: Animation Research + Design.Rob holds an undergraduate degree in anthropology from Brooklyn College of the City University of New York where he focused on anatomy and biological anthropology. He holds an MFA from Parsons School of Design in Design and Technology with a focus on animation and visualization. His work has been shown in collaboration with Kidrobot at Visionaire Gallery, the Exit Art "Studio Visit" Exhibit, the New York Hall of Science, the New York Academy of Sciences, Eyebeam and internationally as part of Intersculpt (Nancy, France) and Mutamorphosis (Prague, Czech Republic). He continues to create work for both screen and gallery settings and is actively publishing, speaking, and producing work in the realms of character technology, animation production, and developing new tools for creative expression.
Previous professional experience includes: Researcher in Cultural Resources in the Division of Anthropology at the American Museum of Natural History; Production Fellow at Eyebeam; Character Technical Director at PDI/Dreamworks on "Shrek 4D", "Shrek 2", and "Madagascar"; Character and Research Technical Director at Charlex/Launch; and Studio Technical Director at Eyebeam.
Rob is the author of "Digital Character Development: Theory and Practice" published by Morgan Kaufmann (Elsevier). The textbook is a software agnostic overview of the process of creating animated characters for animation and games.






