About the Animation and Digital Arts Program
Maurice Kanbar Institute of Film and Television
Jean-Marc Gauthier, Assistant Arts Professor - www.tinkering.net
The Department of Animation and Digital Arts, Maurice Kanbar Institute of Film and Television, New York University Tisch School of the Arts Asia, is open to people with no animation background. We encourage candidates with diverse professional and educational experiences, coming from diverse cultural and professional backgrounds. For example, this includes and is not limited to filmmakers, video artists, installation artists, print makers, painters, sculptors, architects, journalists, engineers, storytellers, biologists, physicians, ethnologists, educators, researchers, entrepreneurs, musicians, actors, dancers, computer scientists, programmers, technologists, designers, or writers. Students earn a Master of Fine Arts in Animation and Digital Arts.
Explore a sandbox of advanced techniques and interactive digital technologies
Students are immersed in a unique creative environment that teaches the traditional forms of the art of animation and explores a sandbox of advanced techniques and digital technologies. From capturing the motion of a dancer to animating facial expressions following a human voice, students explore ways to re-create motion and to create relationships through storytelling.
Immersion both into traditional forms of art and new forms of storytelling
At the beginning of the program, students are immersed in both the art and craft of animation. Classes focus on working with traditional media – hand drawing, painting, sculpture - according to traditional forms of arts. Students also learn to master digital animation and video techniques for observation, capture, analysis and visualization of motion from real life.
Students complete a short animated project each semester.
After the first year, students focus on their thesis. Classes cover the development phase and how to draw the map of a story, how to design animated characters and how to transform a story into spatial experiences. Students may also learn how to produce animation for the web in order to promote and broadcast a professional portfolio.
New perspectives through collaboration
As students progress in the program, they are involved in more collaborative projects. Students explore new perspectives for animation in close relationship with professionals from the industry. Classes also cover advanced animation topics including animation for interactive storytelling and gaming, animation for specific fields (i.e. scientific visualization), procedural animation and programming for animation.









